As I have personally completed a chain of three delivery missions in a stock Aurora MR, which normally has no cargo space beyond what can fit behind the pilot’s chair, earning that 20k with a starter ship is totally doable, and can be a viable option for following an upgrade path. Earning money to buy a new ship is a “long goal” that might be out of the reach of many players who only have a starter ship (unless CIG ramps up the payouts significantly for missions), so upgrading components is a quicker way to boost performance. Some ships, like the Sabre and the Titan, are pretty good out of the box in terms of firepower and operation, but probably could be better in some cases. Star Citizen’s modular component system is going to be a “short goal” in terms of gameplay. Luckily, one of the upgrades could be poached from a MISC Prospector - a mining ship - that Mindstrike owns, so he’ll try unloading it from that ship to mount in the Black. Before we dive into the nitty-gritty of upgrading your ship, its crucial to get that ship upgrades aint the same as ship modules and components. There’s a few in the size 2 category that the Black can fit that are more performant, but overall there’s not a lot of deviation in the power consumption, heat generation, IR, or EM output. I crunched some numbers and determined that right now, coolant components aren’t much different between models. Last night as we were flying out to the other side of the solar system, he mentioned that he was getting overheating warnings just for leaving the atmosphere of a planet. This morning I set about investigating a new cooling system for the Irascible Mindstrike and his Cutlass Black. This only set me back about 15k aUEC, which is roughly two delivery missions. I had experimented with twin D3s on the Sabre that I own, with great results, although I can only fit one of these “space shotguns” on the Titan. I recently bought a Dominance 3 scattergun for the primary slot of my Avenger Titan, which is the ship I use the most because it’s categorized as a “courier” and is actually quite formidable out of the box. ![]() Instead, I’ve been looking at ship upgrades. I do this is simply for the busywork: I get to exist in the Star Citizen universe and if nothing else, roleplay in my head with the aid of the intense stimulation that the game provides.īut since insurance, fuel, repairs, and rearming are cheap (for now), what’s the point? I have a fleet of ships that are “bound” to me (as pledges, I can never lose them, ever) so I don’t need to buy new ships or rent them in-game. My usual gameplay goal during a Star Citizen session is to run a chain of three delivery missions (pick up and drop off roughly in the same areas), which can net me about 20k for basically doing the absolute least amount of work with the least amount of risk. Me? If something drops and has larger numbers than what I have currently, I’ll use it. I contrast this to the Wooly Belghast who seems to be a Destiny savant when it comes to all of the gear which that game provides. I know I’ve said it before, but I am not a “details guy” when it comes to gaming.
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